jarrod said:
iPhone's a gaming device at this point. It wasn't made with that intention (like NGage) but that's where the market's taken it (unlike NGage). And you can't just look at studio divisions to determine size (something would would actomatically favor the more fractured structure of SCEWWS versus the internal structure of NCL), you have to look at company size and employee count. Nintendo employs "over 4000" people at last count, I can't find a solid figure for SCE for comparison (though SCEJ accounts for 1,300). Nintendo actually also releases more games than SCE, though not all are made internally (in either case). |
@bolded
your serious? the NGage was the first (and probably last) gaming device by Nokia it was marketing as a gaming device with Phone features and its main features is gaming (i have one)
@SCE thing
i don't know about that but you might find numbers here
http://www.worldwidestudios.net
I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...
- Wasteland - The Mission.








, Normal people don't know any First party studio (Or SCE) , but EVERYONE knows nintendo.