huaxiong90 said:
GT5: Prologue ran at 60 frames per second. Safe to assume it'll be the same case with GT5.
GT5 will be the first game in the Gran Turismo franchise to include both mechanical and external damage modeling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact. Also, the impressions of the physics engine displayed from the GT: Time Trial academy have generally been positive.
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that doesnt say in the whole racing history but in the gran turismo franchise and i think forza already have thos features as i get fucked if i crash a car in forza 3 with sim damage on but its very funny and fun whne me and my friend choose land rover and crash it into each other. Btw i heard that forza has the most realistic physics in any racing game that has been released to date thats what i think my impression was from insidesimracing








