WereKitten said:
KZ2 uses Quincunx, but samples 2x (on an X elongated g-buffer if I remember well), thus it's an MSAA (MultiSampling) technique and it would have been less costly to just use a pixel-grid 2xMSAA instead of the 2x(M)QSAA. They probably chose to also go Quincunx anyway because it gave better smoothing of low-angled edges and having pixel-crisp textures was not a priority in a game that uses so much motion blur, particles and postprocessing. Google for killzone 2 multisampling, you'll find discussions on beyond3D and proceedings of dev talks from GG about building a deferred-rendering MSAA engine. And what exactly does "scripted AI" mean? All Ai is scripted in some measure, the point is how flexible and reactive it is to the environment dynamics, including the player actions. And KZ2's is actually pretty advanced in dynamic terrain navigation, squad behaviour of the enemies and so on: proof is that it won the 2009 AiGameDev.com award for the best game AI. And GG produced some literature on the use of techniques for squad tactial behaviour that were previously only used in RTS games. Again, the Crytek guys are trying to sell their engine to developers. It's their job. The day a finisihed game will ship with physics, lighting and AI that all put KZ2 to shame will be the day when we can assess which one is the most technologically advanced in the contraints of real-world console gaming. |
Ovr 80% of PS3 games use Quincux. I know exactly how Quincux works. And I'm well aware of the discussions involving G-buffer. But no, you are very wrong in saying it would be less taxing to use 2xMSAA.
Also recently mentioned on this site is MLAA. Now the PS3 will start to use a modded version of which doesn't include vertex computing. Thats because SPU's cannot do Vertex computing. Yes MLAA does a tremendous job of edges, but again causes blurred textures. MLAA works via blending the 2 colours either side. Which causes any textures to appear fuzzy within this blend. But it does do a great job on the edges as I mentioned. Also MLAA like QSAA takes a much less hit on system resources. Try Crysis with any of these options. Noteably the best overall picture ( if your system can take it ) is MSAA. As much as 20-30FPS can be gained when using QSAA or MLAA on Crysis, but blurrs the textures somewhat.
This site is summed up right in this thread. The fact that anyone would even compare KZ2 to Crysis 1 was lol. But Crysis 2?
I love discussing tings with you and in no way am having a go at you. :)
But I really should drop it, because the discussion is just so wrong in this thread.







