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Christhor said:
Doesn't this go for practicly every game out there?

Not really. There's typically a main antagonist in most games, so in that respect yes, but there are tons of non-RPGs that don't involve saving the world and deal in smaller conflicts. I think that's the main issue is that it always has to be ridiculously large scale in an RPG, and the world and or universe is always in immenent danger and you must save it personally. I'll stick with popular to semi-popular games here that don't involve saving the world either at all or directly. Resident Evil, Grand Theft Auto, Gears of War, Resistance: Fall of Man, Hitman, Condemned: Criminal Origins, Dead Rising, Tomb Raider, Batman: Arkham Asylum, Assassin's Creed, Uncharted, Left 4 Dead, Saints Row, and many, many more. There's a laundry list of games that deal in small scale conflicts that either don't end in you saving the world if there is a world saving conflict going on, or the world simply isn't in any danger at all regardless of the outcome of the game.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.