ssj12 said:
Mark actually commented on this. He stated it segmented Gear's market and made 360 owners feel left out because the PC version of the first was much improved visually and had added content. So Epic decided this, not Microsoft, they can always go back on what they said and put Gears 2 on PC at a later date with UE4 or at least UE3.5 w/DX11 support. |
Mark can say what he wants. He's obviously going to rather put himself in a good light by saying it was his decision and not Microsoft's. However, those reasons don't coincide with any realistic approach Epic should care about. Those seem like the exact reasons MS doesn't want it on the PC. They don't apply to Epic at all. Epic should care about appeasing long time PC fans, building the fanbase of a franchise they created and already put on the PC once, showcasing the engine said game runs on to help sell it to developers on the PC, and maximize sales. Gears 2 didn't sell better than Gears did, and that's just the 360 versions. That doesn't count the lost sales from not releasing it on the PC at all. So if this was the plan to not segment the fanbase so it could maximize sales on the 360, it backfired heavily.








