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ssj12 said:
Onyxmeth said:

I think there is some sort of control Microsoft has over Gears of War. To what degree I don't know, but seeing as how Gears 2 still hasn't had a PC release, which falls in line with Microsoft's first party lineup not having them, there does seem to be some sort of hold there. Otherwise why would Epic not put this on the PC utilizing a different publisher?

Mark actually commented on this. He stated it segmented Gear's market and made 360 owners feel left out because the PC version of the first was much improved visually and had added content.

So Epic decided this, not Microsoft, they can always go back on what they said and put Gears 2 on PC at a later date with UE4 or at least UE3.5 w/DX11 support.

Mark can say what he wants. He's obviously going to rather put himself in a good light by saying it was his decision and not Microsoft's. However, those reasons don't coincide with any realistic approach Epic should care about. Those seem like the exact reasons MS doesn't want it on the PC. They don't apply to Epic at all. Epic should care about appeasing long time PC fans, building the fanbase of a franchise they created and already put on the PC once, showcasing the engine said game runs on to help sell it to developers on the PC, and maximize sales. Gears 2 didn't sell better than Gears did, and that's just the 360 versions. That doesn't count the lost sales from not releasing it on the PC at all. So if this was the plan to not segment the fanbase so it could maximize sales on the 360, it backfired heavily.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.