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mirgro said:
9009pc said:
mirgro said:
Hillzone 2's textures are all blurry compared to Crysis 2's. If those are not PC shots of C2 then I'd be interested to know how they can have the textures they have with the small amount of RAM that the PS3/360 has.

has it not got something to do with the games being specifically designed for the console and its hardware were as pc have got a lot of different hardware, meaning to compensate they need more RAM. not sure but I think that is why they are able to get more out of consoles.

I mean I don't know all that much about doing anything on the PS3. But VRAM is basically used to store textured which are later shown on the scren, the less VRAM the less texturing you can have.

well I think it also has something to do with speed the ram works at the ps3 I believe has 256mb of gddr3 ram that clocks at 700mhz and 256mb of xdr ram that clocks at 3.2ghz and then of course there is how fast the processor uses the data. so in other words the processor is able to get data from 256mb of xdr ram faster than an ordinary ram. still doesn't hold several gigabytes like most pc's but it get used quicker.

not actually sure myself how most of that works.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).