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Beguiler Infected:

Ok the technical details of this guy are below, but the basic idea is this, by causing fear with his ranged attack hallucinations he builds up a small horde (max: 15) of zombies who travel with him. This allows him to pick a good time when the PCs are busy and rush them to use his Viel of Deciet ability which allows him to cause the PCs to start hallucinating seeing their friends as foes, the danger is that the beguiler must stay in the area of the survivors to continue to effect them and while they cannot see him the fact that they feel surrounded by zombies will ensure a spray of bullets that can (and probably will) hit him and quickly kill him. The other strategy that players can use when recognizing what is happening is to back away from the area so they can see normally again...the danger with this is being seperated and/or swarmed...so choose wisely.

Special qualities for this zombie is that he is faster than normal zombies but extremely fragile having only a small amount more health than the normal zombie.

This guy has 3 special abilities, two of them are attacks and one of them is a defense....both of the attacks are linked to the same timer which should have about a 30 second refresh.

Attacks Refresh: On hit - 30 seconds; On miss - 3 seconds

Hallucinations: This is a ranged attack that requires line of sight which must be maintained for the attack to continue. The Beguiler initiates the attack by targeting a survivor and then so long as they stay on screen the beguiler will be able to affect his target. While using the ability the beguiler is slowed to 1/2 speed due to it require concentration. The effect of the attack (if it isn't obvious) is that the targeted player will begin seeing zombies rush him from various directions usually directions that will help the Beguiler keep the person in line of sight.

Zombies attacking the player in this way do 1/2 normal damage and any damage they do replenishes the Beguilers defensive ability. It is also important to note that only the targeted PC can see these zombies and he is also the only who can hurt or be hurt by them. They are all in his mind after all...

Note: Maximum effective range for this ability should be a bit longer than pistol range.

Veil of Deceit: This is a point blank area attack, meaning it effects an area but the area is that directly around the beguiler. All those in the area of effect see their friends as infected and cannot see the Beguiler (but can still hit him in crossfire). Duration 20 seconds.

 

Zombie Shield: This is the Beguilers defensive ability that is always on but must be charged through the Hallucination ability. By causing fear and terror the Beguiler becomes an empowered and attracts other zombies that travel around him and protect him. For every 10 damage done with the Hallucinations ability he attracts 1 zombie to a maximum of 15. These zombies will however still succomb to their need to feast when in close proximity with surviors. These zombies are the typical run of the mill zombies except they can keep up with his increased move. When they die the Beguiler needs to replenish them again to get them back.

 

 

 



To Each Man, Responsibility