It's true. Consumers aren't completely opposed to DRM, you just need to compensate them for the extra cost of DRM. And the more you raise the cost of DRM, the more compensation they will demand in services or reduced price before they'll sign the contract.
Consoles and Steam are acceptable forms of DRM because they apply a minimal cost to the consumer, and yield benefits which outweigh the cost of the DRM for most customers.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







