| jarrod said: Nintendo's first accelerometer gaming product released in 2001. They've been moving this direction for awhile, Iwata basically spearheaded it when he took over... hell, they even wanted accelerometers in the DS originally (sadly cut due to space/cost concerns, real missed opportunity). Sixaxis was Sony hedging their bets, and it's last second implementation was pretty obvious going by the hilarious original Warhawk demos at E3 2006. Move is more their final acceptance of Nintendo's utter market disruption... as a great man once said "follow our lead". ;) As for the basic designs, well again, a picture's worth how many words again?
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Ooooo! That picture's much better! :D
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