"Premium content" was the key phrase for paid subscriptions to PSN.
No clarification as to what that means, but presumably it does not mean re-labeling features and services previously provided free of charge as "premium" for a fee.
The most basic online feature would be the ability to play games with network modes online. As long as they don't charge for this feature, it will be the one major distinguishing difference between XBL Silver and PSN.
If they want to charge for features like cross game chat, which enough people have been demanding, including those who don't currently own a PS3, that's within reason since it would be an added feature.
If they want to charge for exclusive and bonus content, all the more reason for those who care about such things to subscribe. Core already offers bonus content (free games, early beta access, etc.) but subscribers are paying for the video magazine production, not online features.
But, if they switch to a staggered, timed release for regular demos like XBL (one week late demo access for Silver subscriptions), that's starting to fall into the category of making the premium service look more appealing simply by reducing what the free service has to offer, even if the justification is "to relieve network traffic for new content."
If they want to start charging for dedicated servers for some of the heavier online based games, that's fine so long as it means faster connections, less latency and smoother play. It still beats paying for P2P access.
We'll see what the "premium service" provides and for what fee later this year.







