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darthdevidem01 said:
Ssenkahdavic said:
Munkeh111 said:
Ssenkahdavic said:
Without a doubt I am enjoying it much more than FF12.

While I did enjoy 12, it was way to hands-off for my taste. Im not sure I would call FF13 an "action" rpg by any means, its more of a hybrid turn-based/strategy rpg (just has some of that good old turn-based feeling to me).

While it is not my favorite of the series, it is an excellent game that I am enjoying as much as any of the other FF main series games (while playing it of course). I will have an idea of where the game falls compared to all the others after I have finished it.

I agree. You basically just chose the paradigms, and then just auto-battle. From a control perspective it is certainly not an action game, but it is very nice to watch

I really don't get why it has got bad reviews, it is good enough for me to have spent 10 hours today playing it

Exactly.  Instead of having your allies doing the same things every battle (aka FF12 and Gambits) you have to switch up what everyone does for every different situation.  Ive really enjoyed getting my butt kicked by regular mobs because I made a wrong choice (switched to Medic to late to keep people alive, picked the wrong Paradigm, used the wrong buff, etc).

I actually enjoyed the strategy in setting up your gambits properly, but once I had it set it NEVER changed for the entire game.

I hated it & was stubborn n wanted to play it like old FF's

so I decided to chose the action each character did

this basically made some boss battles close to impossible for me to beat!

I bet it did.  That just sounds like WAY to much work to me and something you should probably only do on the PC!  Micromanaging has never been much of a console strong suite.