By using this site, you agree to our Privacy Policy and our Terms of Use. Close
richardhutnik said:
Joel12345 said:
Damn you know WHAT?This isnt god of war forget god of war or any other game while playing a game this thread is like saying Badcompany 2 compied MW2 because you point and shoot...really?damn the hate needs to stop

The point is that EA had Dante's Inferno emulate the parts that were weak in God of War, because God of War didn't.  Their goal was to create a God of War knockoff.  Bad Company 2, which I own, can be said to be trying to do the same to FPS.  BUT, Bad Company 2 offers really good destructable environments, and offers its own flavor.  You can say that about Dante's Inferno?  Really?

And it isn't like God of War is the pinacle of perfection either.  It wasn't a perfect design.  It was really good, and was well done, but had flaws, and less than ideal ways of doing things that could be improved upon.  How about designers set out to design their own games in a GENRE, and borrow from other games?  That is what this is about.  God of War is NOT a genre.  It is a GAME in the genre of hack and slash with QTE.

When you blatently try to copy something, you end up doing things that make NO sense in your game context, because the changes you made were done just to not get sued by the game makers of the company you did.  Can you seriously say repeatedly mashing the B button to get life/manna out of a fountain made sense and was entertaining?  Can you?  Would you complain if God of War 3 gets rid of this when you go up to a chest to open it?

ummm.... reading your posts, I'm starting to think Dante's is pretty sad because, they removed the smashing to open chests in God of War 2, you just hold R1 and it just opens after a few seconds(has something to do with the game play mechanics to wait a few seconds, risk and reward kind of a thing when in a jam.) The combat was also much better in God of War 2 compared to God of War towards the end because during GoW1, once you upgrade your weapon fully, all you do is pretty much square, then hold square, through out the rest of the game while releasing a shit load of spirits to kill everything, which was just cheap, though the Quake had a similar effect in GoW2 but at least you had to mash circle to get the full effect and not free like Spirit of Hades.