kowenicki said:
ymeaga1n said:
kowenicki said:
leo-j said:
kowenicki said:
leo-j said: HALO REACH is not a sequel.. its not HALO 4, you guys are thinking it is HALO 4 and will topple HALO 3 sales.
Its almost impossible, HALO 3 has sold well over 10 million copies, HALO ODST is an expansion to the HALO 3 experience, while HALO REACH is a prequel to the original HALO, MGS3 didn't do it, so why would HALO REACH? Prequels tend to sell LESS THAN HALF the orignal game. |
classic line... yeah, cos prequels are very common arent they... wth are you talking about?
give me 4 examples of major (i mean really major) franchises that have had prequels that have sold less... you know, just to evidence "tend"
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Kingdom hearts
Resident evil
Metal gear solid
Final fantasy
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Thats your evidence? lol. ok. Many reasons why thats utterly irrelevant... but the main one is... we are talking about a multiplayer FPS.
Anyway im done talking to you about it. I've learned debating with you is never profitable and I dont want to upset your delicate sensibilities again
My last post before this one sums up your stance here perfectly.
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kowenicki, i have a lot of respect for you...but really? You ask for an example of prequels that didn't outsell the game they followed and once you get a list of them your best response is "we are talking about a mutliplayer FPS"? Do historical sales trends of prequels not apply if a game is a mutliplayer FPS?
MSG3 was a solid example, yes we're playing with bigger numbers because it's a FPS and Halo, but still, shit like that just doesn't happen. In fact, are there any prequels that outsold the last game they followed??
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tbh my main point was that prequels arent a common phenomenon.
but yes I do think that the huge on-line following makes a difference.
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That's true but prequels outselling the last game they followed (regardless of install base as history as shown us) is an unheard of phenomenon.