Sharky54 said:
That would have no effect on how bright the picture is. The wall and the ground and EVERYTHING is obviously brighter/less blurry on the PS3 one. The light would have zero effect on what the engine is rendering. That being said. The PS3 one looks better. But the xbox was able to be connected to :P Pros and cons people. Pros and cons.
EWWWW screen tearing like a mofo in the second video. I can tell, the xbox at least really cant handle it yet. The PS3 probably cant either. Or maybe the code sucks. Who knows.
Btw PC FTW! |
The reason everything is brighter and less blurry on the PS3 is because of that light behind it. If the light was also being shone on the 360 TV it too would be brighter and less blurry due to the video playback being able to pick up more detail because of the extra light source. You can see more macroblocking on the 360 and in-game engines do not, in fact cannot cause that.
However IF what you say is true than it's possible the 360 version is running at a lower resolution ala FFXIII. PS3 does have more raw computational power and Blu Ray space even if it's GPU and split RAM architecture are lacking in comparison.
Either that or the TV brightness and 360 in console video settings are off....








