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http://unlimiteddetailtechnology.com/home.html

"Unlimited Detail is a new technology for making realtime 3D graphics. Unlimited Detail is different from existing 3D graphics systems because it can process unlimited point cloud data in real time, giving the highest level of geometry ever seen.

It is best explained as follows:

Every time a new 3d graphics card or games console (Nintendo, Xbox, Playstation) is built, they make it more powerful in order to run more geometry (Put more objects on the screen and make them look more rounded). Games today still have a long way to go before they look like 3d movies (Shrek, Nemo, Toy story); billions are spent every year on R&D to make hardware more powerful. Unlimited Detail is a software algorithm that gives unlimited geometry. When we say “unlimited geometry” we really do mean it. It really is Unlimited, Infinite, endless power, for 3D graphics.

 
If we were to keep increasing computer power to make more polygons, and we were to make the polygons smaller to add more roundness, then in about 50 years time they would be so small that they would just be little dots, (think of like little floating atoms). When technology reaches this stage we now have true roundness and it is hoped that in about 50 year’s time we will have enough computing power to run these 3d atoms in vast quantities. When we reach this stage our graphics are now declared to be “true realism standard” because they are made of 3d atoms like our real world. 


All of that was thought to be in the distant future, until a recent discovery was made:



It turns out there is a very very different way to make 3D graphics, one that isn’t based on polygons, but can still import them, convert them and run them (thus making a compatible bridge between old and new technologies) , we call this process the “Unlimited Detail algorithm”. (See fig 1.3)

 

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Too many technical stuff. Basically this technology relies in running "infinite" ridiculously small cloud points to build complex landscapes and 3D objects instead of loading and processing polygons.

Alpha pics:

Link for tech demo video (low res): http://www.mediafire.com/?fyynywzymz0

Link for Tech Demo video (high res): http://www.mediafire.com/?lnyoze0wnym

This looks very amateur-ish, but I hope this can become true.