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Twistedpixel said:
gurglesletch said:
Twistedpixel said:
gurglesletch said:

SW:TFU has a 2GBish install and it is linear so i fail to see your point.

Obviously they didn't design the game around a streaming engine. You know no backtracking, a climbing part to slow the player down, a dark coridoor before a completely new change of scenery etc.

How is making a linear game lazy? 

It takes less work than open world games.

Complete nonsense. The work will focus on different subsystems, but the total investment in man years and the polish of the final results don't depend on that.

GoW3 certainly had less work poured into the streaming parallelization than GTAIV or Oblivion, but surely had more work poured into the lighting model or the large-scale physics.



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