By using this site, you agree to our Privacy Policy and our Terms of Use. Close
amcdc79 said:
I guess that nobody rents games anymore, is that true?

The developers only get a cut on the initial sale, but nothing from then on.

When demand drops, the store must then sell their now extra copies, to make room for the newer games. Is that ok? Opinions?

In Japan, there are no rental stores, but every game has a demo disc that is available to most gamers. They also have a huge second hand market over there, and I don't hear the developers crying the blues over that.

Here, most console specific magazines contain a demo disc with a few games on them, but not all of the game releases are included. I guess that gamers today must have an endless supply of money to be able to buy only new copies of games they want to play.

I am expecting developers (and publishers want to live in the following world):

It is a world where development costs increase at a rate of 5 times that of inflation, with more and more downloadable content sold, and also a believe that everyone is so fixated on videogames, that they will all end up dropping everything else, including buying toilet paper, so they can keep consuming more and more videogames.  They don't even need to play them, just buy them and the expansions.  The developers don't want to face the need to keep costs down, and create games with new play mechanics and genres people would want, but haven't tried yet.  They want to have the path with an EA tells them to make a God of War knockoff, but reskin it with a theme from the Christian religion, and then show the world how awesome the effects are, and also have the publishers run clever ad campaigns that include a Catholic mass simulator.  Build a different hack and slash based on a Christian piece of literature?  Nah, that would be too much work, and market demographics can't show if it would sell.

 

Folks, this is NOT lazy, it is GREEDY.