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gekkokamen said:
Witch time - genius and exceptionally executed. In a game that's about killing things it made you think about defense in a great way that isn't jarring

-rinse, wash and repeat...genius. It's all you do to beat the game, against (almost) everything.

Combat - I hate these sort of games but I loved Bayonetta, that should be a testement right there.

Combo System

I will give you that one, it's fun.

Weapons

The ones you buy, specially the sword. Yeah, quite fun too.

Scale

Nah. Gow is bigger than this. Even GoW2, let's not get into 3.

Sound

Annoying music, no thanks. DMC already had plenty of crazy-anime music anyway. Nothing special here, just annoyance.


What else is there for Bayonetta? it's only fight and fight, no platforming, no puzzles, little interaction with statues and stuff to open the next room, and it's always about witch time.

God of War 3 isn't out yet so it's pointless to talk about that and I haven't played God of War 2, but nonetheless, Bayonetta has an impressive scale.

You kill one enemy by throwing a church at them and later fight something as big as the solar system not to mention speed through it.  I don't know about God of War but the scale in Bayonetta is just insane no matter what it's compared to.