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Zucas said:
Well the main point I agree with there, is the thing I've been saying since I first saw it. And that is, not creating a Sony identity over this product. Sure it has the playstation name slapped on it, but there is really nothing screaming, this is Sony. And it's not like they couldn't show it off as uniquely Sony, but they aren't creating that identity.

This is what I see as the biggest problem. I think the userbase and even the "casual" base would jump over it, but they aren't going to do it to have a "second Wii". They are going to do it for a unique experience that is uniquely Sony. That is what I want Sony to do with it and I think that's what the fans and potential customers want. SOCOM is definitely a start but I think they need more, and create new IPs that are uniquely there style.

I'm still very interested in the product, but I want to see what Sony can do with their creative hands in the motion sensing market, not just a generic name and look.

I agree, I think that list of 3rd party support is what Sony has listed, may be one of the thing's that Sony is not saying they will all be making game's one right after the other for Playstation Move, but Sony does indeed know is Software more than anything that  will drive the hardware.

Sony has been investing in very strong 1st party this generation, and it's showing the brand new IP's that have done pretty d@rn well for new Ip's I think that is saying quite a bit.

Sony I think no matter what with their motion control's like Microsoft would be compared to Nintendo's offering. the software is only in pre-alpha, but even with Pre-alpha it's showing a good result pretty good for just getting started.

I think E3 is going to be quite a show this year



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.