WereKitten said:
Let's look beyond the sensationalistc thread title. He more or less said that they are 60% done with the engine, not that they can push 40% more polygons or frames per second. For example he talks about animation blending, which gives better looking and more natural characters, requires a bit of extra CPU and quite some work on the algorithmic side. But surely the effect of which can't be measured in a percentage in any scale. Same could be probably said of many other engine subsystems.
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Yeah I would believe that.
For GOWIII, people actually sat down and did some real mathematical work rather than just played with Unreal 3 engine on a platter so they can tweak and optimize all they want.
The fact that they are running the game with a variable frame rate at 720p indicates that they did a lot of tweaking and got some parts running at 60 fps while others they left at 30... I bet they prolly have a bunch of builds, 1080p @ ~30fps, sub 720p @ 60fps...etc