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Jowgen said:

I found this over at IGN

http://wii.ign.com/articles/107/1076861p1.html

"Sakamoto used a specific instance as an example: he insisted that the game would be an on-rails side-scrolling adventure that used the Wii remote exclusively like an NES/Famicom controller. But Team Ninja really wanted to make it a nunchuk-analog controlling game for 3D foreground/background exploration. Sakamoto stood firm on the Wii remote exclusivity. When the Team Ninja came up with an idea that could incorporate Sakamoto's Wii remote focus into a non-on-rails design, he was skeptical -- but when he finally saw what they came up with, he thought the solution was perfect. They called it 'Famicom Game Plus.'"

Looks like what he said might have been misinterpreted in the OP's source.

So basically he wanted to make it 2.5D and not fully 3D?

 

That would make a bit more sense...



Monster Hunter: pissing me off since 2010.