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CGI-Quality said:
eggs2see said:
As much of a tool as this guy is he is right. About KZ2 and its crappy aiming system anyway.

My major problem with it was not that it was slow, because you can speed that up... but that it goes from slow to fast. It's like the devs were thinking "hmm now when ppl are aiming down the sights and trying to follow a moving target, how can we f^&* with them?"

I think all FPS's should copy COD/HALO aiming system because they are at present the benchmark. Don't copy the whole bloody game though thats just silly..

What would be the point of that? Every game doesn't need that aiming systme, and thank goodness they don't all use it. FPS games are so alike as is. Killzone 2, like Half-Life 2, was something fresh. It didn't feel like sny other FPS title.

The AIMING system, not the whole game... the thing that made Half-Life 2, or Halo 3 or COD great is not the unique aiming sytems it is the story the art style, the atmosphere, the fun factor, blah blah blah... the aiming system is just a tool, and it needs to be as good as it can be and not unique by itself