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mrstickball said:
chalksalad said:
It's my understanding that with the current development tools, porting to a new platform is quite easy and doesn't cost that much. Why not make an extra buck with quick ports of well known IPs.

Does anyone know of any exclusives for the iphone/ipod from one of the biggies? I mean actually spend time to come up with a new idea and money to develop a unique game.


Smaller studios are taking a larger risk but there games don't cost that much and quite a few of them are worth more than the selling price.

Depends on how you define 'biggie'. Console-based publishers have done mostly ports. However, you have a lot of 'biggie' mobile developers putting out unique content to the iPhone that are high-end titles.

Yes I was talking about the Console / PC based publishers who are mostly looking to make a quickbuck. I have a lot of respect for the "Smaller" developers that are bringing out very high quality original games. I'm worried though that the flood of cheap well known ports is going to drive them out of business.