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mirgro said:
Akvod said:
 

I don't know how the point system in TF2, but a point system without rewards, is like money without purchasing power. There's simply no value or incentive to get those points, without any incentive and valuable things to be gotten from them.

You get bragging rights of going "you guys suck, all I did was build teleporters and dispensers." You get points for just about anything beneficial in TF2 and that's how it works and how it should be. You CAN indeed unlock alternate weapons, but their mechanics are always the same just tweaked properties and they are just alternatives. They are unlocked randomly by playing or by doing class achievements and that's it. But of course Valve is wrong, considering that TF2 will prolly sell more than BC2 ever will. Just something to think about.

And MW2 sold more than TF2, or GTA IV, and so did Wii fit *shrug* I don't know why you're dictating profits as quality, a very shallow measurement if you ask me. I don't appreciate the dumbing down of games, just to appeal to more people.

You really haven't provided a reason why unlocks via points is detremental. All you said was "TF2 does this", and let it off of that.

You may get bragging rights, but I think people brag more about their K/D ratio than their total score or SPM, as CoD is famously known for.

 

Look, just answer the question. Why is providing an actual incentive to get points, BAD, as opposed to simply making it a matter of bragging rights? By providing an incentive, it encourages people to get more points (which is done by cooperative play, rather than killing and staying alive).