| Feylic said: Well, I think integration with a camera makes it vastly different then the wiimote, you don't even need any other features and it's already a totally different device. Then it can also measure distance from the camera so you can play in the z-plane, theres no strap between your right and left hand so you can use it more comfortably, and it glows, which has been pointed out to be pretty baddass. |
The Wiimote has used the Z axis since at least 2007. Wario Ware: Smooth Moves uses it. Repeatedly. I could name some of the miro-games it is used for if you like. The "strap" between the left and right hand is longer than most humans arms. Unless you are purposefully holding your arms out straight there is no meaningful strap.
You seemed to have completely skipped my question though. Not one new function is listed in your post. Saying it does this and that differently is nice, but ultimately irrelevant. If it cannot offer new functionality than it is not fundamentally different from the wiimote. This is how video game controllers have worked for decade though, so I am not certain why anyone has an issue with it.







