I like RPGs, be they W or J. I like what a lot of reviewers consider to be "minutia" like careful leveling, carefully deciding who gets what armor/weapons, and seeing that all of my plotting and number crunching wasn't for naught when I land some insanely strong attack in combat or that the stats I alloted have turned one lowly character into a beast who is a critical member of the party now.
The only thing I dislike is that the length of them, my proficiency, and level caps tend to kill any replay value. If I perfectly spec my character out the first time, I'm probably not going to play through the game again and do something different. A game that takes 60+ hours to be probably won't get replayed by me either, even if I miss stuff the first time. Low level caps (I don't know why WRPGs do this) are a dark bane on the genre imo. My main joy is progressing my character and tweaking. When you remove that you've removed the main thing I enjoy about the genre.









