| nordlead said: The WM+ can also track fine movements, but you would have to be pointing at the screen fairly often. This can be controlled by making it a natural part of the controls. They did this in Wii Sports Resort with the sword fighting game. You can even read about how they did calibration on the fly in Iwata Asks. |
As I said, it's fine if you can include recalibration via IR pointing in the interface mechanics.
Still, finely tracking the translations of an arbitrarily oriented controller is an example of something that you can do with an external camera better than with the Wiimote and WM+, and thus an example for the poster to whom I replied of not all so-called 1:1 systems being exactly equivalent.
@Raze
Sure, but where your body can move and how it moves all exists in a 3d space. The means of detection of those motions may be different, camera vs accelerometers, but they both are tracking 3D movement. With WM+, it already is tracking these movements in 1:1 time, as with Wii Fencing for example. So yes, the means are different, but the end result is very much the same. Since it is not possible to improve on 1:1 detection, the point stands.
Yes and no. Technical details aside, the gist was that because of the way the motion tracking happens there are some things that you can't do with the Wiimote. If you were to keep your Wiimote almost vertical, pointing at the ceiling, or horizontal but parallel to the IR bar and then move around the room for -say- a minute, the software would most probably lose track of your placement, even with WM+. Thus you'd lose 1:1.
A solution with an external camera like Sony's will keep tracking your position as long as you are in the field of view of the camera.
Plus, even with IR recalibration, I have the suspect that the low resolution of the accelerometers could show if you wanted to -say- use the controller for something as precise as a marker to write on an invisible board in mid-air, which was one of Sony's tech demos.







