| Rainbird said: First off, that was a great talk! Secondly, I'm scared. Now, no doubt will we see positive ramifications from something like this (more effort going into being healthy, studying etc.), but if everyone is "playing" the "game"/real life, wouldn't that desensitize us? Doing all these things will be more of a means to an end, rather than the end it self. I know that obviously soome will still do the things they like because they like them, but isn't all this a way of driving people to do something they might not normally do? I can see the good part of it, but what about the bad? I do things and support causes because I believe in them, not because I am rewarded for it. And what if the government says "Organic milk is good for you, you get a bonus for buying it", but the milk companies who would rather see you buying their unorganic milk have a bigger pocket, and will seek to make more people buy their milk instead? (This can be applied to anything really). If people become too stuck in this "game", won't they lose their morals, and play by the rules set by whoever gives you the most points? Personally, I don't buy organic food because it's "real", I buy it because it's better for me and for nature. I play videogames because I like them and not because I want to earn trophies. Who would want everything they do measured anyway? |
Yes, that's a concern of mine. I found the talk interesting because his points were good and seemed very credible, however elements certainly didn't appeal to me in terms of what it might mean going forward (which ain't his fault, he's the messanger).
Clearly he was focusing more on certain areas than others, but some of the ideas around virtual points, micro-transactions and the like weren't all sweet music to my ears as a parent!
But clearly there's a whole generation of kids now growing up with the idea of Trophies/Achievements, virtual points, etc. and that's going to have impact on the industry as a whole.
I'm sure current models will endure too, for example simply buying a game and popping it in the drive, but with DLC, microtransactions, etc. already popular, plus new models for leveraging these and linking them to marketing emerging there's going to be changes too.
Try to be reasonable... its easier than you think...







