Why is the 360 (and not Square-Enix) at fault for what became of FF13? You want non-linearity? You can find that in Xbox 360 jrpgs. You want real towns just like the ones you remember on the Playstation 1 and 2? You have that with Xbox 360 jrpgs. You want a world map? Yes, some Xbox 360 jrpgs have one. Clearly the Xbox 360 isn't responsible for Square-Enix's laziness. So what's your problem? If you are unsatisfied with the game, you have no one to blame but Square-Enix.
And considering the game's main quest is 60+ hours long and there's more to do on the side, I can't fanthom how anyone can complain about cut content. I don't know about you but 60+ hours and then some is a shitload to play. Maybe even too much if the main quest drags on and doesn't back up the quantity with real quality.







