mai said: Though I usually barely tolerate Jaffe, I kinda agree with him on this "context" thing. The good example to illustrate a bare minimum of context are WarioWare games. Here's a good review of the very first WarioWare game by Chaim Gingold (remember Spore game?) that specifically talks about "fiction" in that game. Quite educative text, it's easier to comprehend such things on WarioWare simple examples.
QFT, though even by videogame standards I could name a few more deep and original sci-fi stories than Mass Effect space opera (e.g. look for games made by Steve Meretzky of Infocom). |
THANK YOU for that link. That was one of the most refreshing things I've ever read about game design. I'm gonna have to browse around that web site a bit.