| Alic0004 said:
And yet, all of the differences between the PC version of Dragon Age and the console versions involve mere polish and not the drastic changes in game design you yourself were arguing a Final Fantasy game would need to make it a "good game," no matter how polished and well executed it might be, a few posts back in this thread ^^ |
From what I've been told, the PC version takes a more strategy-RPG perspective versus the action-RPG perspective of the console versions. A change in perspective is not the same as just polish.
I was saying about the Final Fantasy genre that I want somthing more out of it, though from some of the stuff I've been reading about the FF13, they may have already started doing a few of the things I liked. I won't really know until I play it.
But what does that have to do with DA:O? DA:O is a new franchise, it's not like I expect anything "drastic" from it; it doesn't have a foundation to work off of and subsequently improve/change. So I'm not sure what you're really trying to say. Something about me somehow being hypocritical (though in a nice way, thank you for that, politeness is a rare virtue these days, especially online) but I don't think it applies. If DA:O were the 4th or 5th installment in the franchise and it was all essentially the same game, or at least with a similar feeling/atmosphere throughout, things would be different. I guess, in a sense I expect less from new franchises since I just want to see how it starts out.
Polish/good execution is NOT the most important part of a game; fun-factor/entertainment is. Polish means nothing if it's boring, and if many of these reviews are claiming the first 10-15-20 hours of a game are tedious and slow, I think that's a serious issue that shouldn't be ignored. I'm not saying it means the game is awful, but it is awful design, and surely detracts from the overall experience.








