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libellule said:
1/ AMAZING stuff

2/ can someone explain me what the guy was saying about Mafia War ? how does this game function ? I didnt get it.

3/ If I follow this guy, in his model, we are gonna get a lot of xp point.
But how will we spent those points ?
Usually, when you have this type of point systeme in reality (like for travelling companies)
is it that much worth ?

what He is mainly talking about is the psycology of game design an theory and how it's changed toward the way it was done in the past and the way it's being done right now.

the best example's he is showing are pretty spot on. Farm town or "FARM HEAD'S" if you will are providing a template for other game theory design's in the here right now and for the future of game's being put out, I think that mainly will target online more than physical distributed software, but the big point it's even in physical distributed media now more than ever. and it's the psychology behind it that's driving it forward.

as for Mafia War never played it.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.