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Millennium said:
Storytelling has been properly cracked for at least 20 years, and possibly longer. Games have been telling effective and powerful stories for at least that long.

The only difference nowadays is that game makers don't want to do that. They want to sell games based on pretty pictures -it is, after all, the easiest way to sell games- and so they ignore the effective storytelling methods that have been well-understood for many years in an attempt to do what they brand as "more" while actually being less.

 



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.