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aragod said:
SaviorX said:
aragod said:
Viper1 said:
1. I can list several dozen new IP's not yet released that say Hi.

2. Then explain why the Wii has relatively the same software attach ratio as the PS3?

As Chrizum stated, you may agree with some of his statements yet their factual basis falters heavily toward being false.

1. Most of the large publishing houses are abandoning the Wii after sales disappointment.

2. It's not about software attach ratio, it's about non casual game attach ratio (with the EXCEPTION for Nintendo titles OFC).

Madworld, Little King's Story, The Conduit, Muramasa, No More Heroes 1 + 2, Okami, Zack and Wiki - none of these games sold more than half a milion on 60+ milion console, what does that tell you? And these are one of the highest rated and best third party games on Wii

I have them, you might have them, a lot of people here will have them, but the other 68 000 000 people don't.

PS3 has a MUCH MUCH better attach ratio for third party games than Wii.

So I can very well understand his point. And if you've looked at some of the fact, you wouldn't be so sure to disregard them as beeing false. For the last year, there have been many and many news articles with western publishers and developers dropping Wii for new IPs.

The whole ~65m userbase argument just doesn't work. Many games were made available on the PS2 and that has a ~130m userbase; they didn't all reach a million.

Besides, the only games that did not do well financially on that list were Little King's Story and Zack & Wiki. NMH2 is yet to be determined. We all know why those games didn't sell as well too.

The point is, that when such games don't perform well (I've listed 8 games from the top of my head, that are universally recognised as quality titles), noone will bother to push new IPs to the system. Casual games or mini game collections have sold over 3 milions. These titles are between 100 - 450 thousands. Clearly Wii has a different attach ratio to "hardcore" games than HD twins.

Can you tell my why those games didn't sell? I don't think it's a quality problem. It's a userbase problem.

@Arius Dion

1) Bayonetta is one example, that game has two main marketing flaws: a) offputing presentation b) female heroine, Darksiders who came at the same time as Bayonetta sold much better with worse ratings, the difference was > great presentation + male hero. Yes I know that this is rather simple try to explain it's flop, but I don't want to get into details.

2) If those games were on HD twins, they would look different and sold different. Look at Alien versus Predator, which is a crappy game, it sold more first week than Conduit LTD. That's why Conduit developer is going to release it's next game as multiplatform.

Wii exclusive owners should stop denying that it's the user-owner base problem, that they don't have more third party "hardcore" games. They keep bitching about how these games aren't good enough, otherwise they would sell gangbusters. That's bullshit. Publishers have realized that.

You are actually blaiming the user? Man, you've sunk far.

Consumers buy what they wish. If they like it, they buy it. If they don't like it, the wont buy it (if the price is too their liking). Obviouslly, they are not happy with the games released on the Wii. So they don't buy them. No matter what you think. those games that did not sell had a flaw the prevented people from buying it. The same is true of all games.

And no, people will still buy games with a female protaginist. Look at Tomb Raider.