aragod said:
The point is, that when such games don't perform well (I've listed 8 games from the top of my head, that are universally recognised as quality titles), noone will bother to push new IPs to the system. Casual games or mini game collections have sold over 3 milions. These titles are between 100 - 450 thousands. Clearly Wii has a different attach ratio to "hardcore" games than HD twins. Can you tell my why those games didn't sell? I don't think it's a quality problem. It's a userbase problem. @Arius Dion 1) Bayonetta is one example, that game has two main marketing flaws: a) offputing presentation b) female heroine, Darksiders who came at the same time as Bayonetta sold much better with worse ratings, the difference was > great presentation + male hero. Yes I know that this is rather simple try to explain it's flop, but I don't want to get into details. 2) If those games were on HD twins, they would look different and sold different. Look at Alien versus Predator, which is a crappy game, it sold more first week than Conduit LTD. That's why Conduit developer is going to release it's next game as multiplatform. Wii exclusive owners should stop denying that it's the user-owner base problem, that they don't have more third party "hardcore" games. They keep bitching about how these games aren't good enough, otherwise they would sell gangbusters. That's bullshit. Publishers have realized that. |
You are actually blaiming the user? Man, you've sunk far.
Consumers buy what they wish. If they like it, they buy it. If they don't like it, the wont buy it (if the price is too their liking). Obviouslly, they are not happy with the games released on the Wii. So they don't buy them. No matter what you think. those games that did not sell had a flaw the prevented people from buying it. The same is true of all games.
And no, people will still buy games with a female protaginist. Look at Tomb Raider.