Twistedpixel said:
I suspect the answer isn't as simple as that. Games which have high review scores tend to be popular amongst their particular genres. Very few titles score above 90 on metacritic and fail to sell more than 2M units. You could almost say that its a like-ability score rather than a score judging the qualities of the game itself. Scores like 50% for FFXIII from Edge are more an indication that the userbase which finds FF games in general appealing isn't totally satisfied with the game and lower popularity yields lower sales for the game overall. Movie reviewers seem to review to their own standards or to standards which aren't reflected in the general public. Critical appeal doesn't mean that a movie is going to make money or please the general audiences or even appeal to them. So one can say movie reviews themselves are as irrelevant to the general public as reviewers for games are to the Wii audiences. I suspect the biggest complaints which can be laid at game reviewers feets are that they are working for the industry as much as the reader and that they are too quick to give out high scores when they ought to have a realistic scoring grade. At present games are scored for the people who are definately getting the title in question or very tempted to, whereas they ought to be a guide for people who may not be directly interested in the series in question. Reviews for games are meant to be a buyers guide, but not for buyers who have already made up their minds!
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Amd ultimately, reviewers shouldn't be trying to influence people to buy or not buy a game. Just reporting what is there through a system of reporting what the content is. And likewise, they shouldn't be using their reviews as some sort of indirect way to 'influence the gaming industry', as it seems any reviewers have been trying to do this gen. Especially in reference to Nintendo and Japanese based games as a whole.











