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rocketpig said:
Staude said:
Lair wasn't that bad. Atleast it did have good controls. Which is what it's often bashed for. It's issue was with everything else.. especially the difficulty curve. Shit was all over the place.

POST-PATCH it had decent controls. At launch, that shit was nearly unplayable. Good thing the Sixaxis was nearly indestructible or I would have had to buy a new controller after playing Lair.

The motion controls themselves were not TERRIBLE (but not very good, either), but the lock-on system and "mid-flight engagement" mechanics were unpredictable and were constantly throwing the player off in the wrong direction. Add in the sprite problem when you did a bombing run (making enemies invincible if you approached too quickly) and the game deserved every bit of nasty press it received.

Fantastic idea, absolutely horrendous implementation. At least the developer was decent enough to spend the time to fix many of the problems, though.

I haven't played Lair post patch. It only needed a way for the dragon to stop op in mid air in my opinion.

Well it did have some weird issues sure. I'm just annoyed that people always blame sixaxis for lairs badness.. I found the controls to be some of the most enjoyable about the entire game... But it did have terrible voice acting, bad pacing and a .. horrible story :p

 

When I said lair wasn't that bad, I meant the controls. I don't like most other aspects of the game actually.. Well except that you fly around on a dragon which is badass. Graphics were also good, but not very smooth.



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