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Zero Hero said:
Can you 2 please keep on talking about the technical side of how games work? I'm finding the conversation very enjoyable to read. Do you both agree that the reason the PS3 is usually on the worse end of the stick when it comes to ports is the lack of using the SPE's?
Do either of you know what is needed to program for different SPEs and how it is so much more difficult to do?

On topic, I love Uncharted. My wife came into the room when I was playing it and asked me what movie I was watching. She was surprised to see a controller in my hand.

 I'm not certain that Krik and I will ever agree upon the potential power of the PS3 compared to the 360 (I think some of his assumptions concerning the SPEs vs a full CPU core are flawed), but I do believe I understand the difficulty in programming the SPEs.  I would compare it to vector programming on a Cray... very tricky to get the parallelism right, particularly considering the work performed on the PS3 has to work in real-time and there are significant barriers to avoiding race conditions, etc.

Krik and I will probably just have to agree to disagree on this one...