By using this site, you agree to our Privacy Policy and our Terms of Use. Close
burgerstein said:
epicurean said:
burgerstein said:
epicurean said:

I don't mind side quests if the objective is clear.  I just remember playing the newest Zelda on Wii and getting to the part where the guy kept pushing you off the cliff.  I spent an hour trying to figure how to get passed it (and that was the only way to continue).  Eventually I looked up the guide and you had to go two towns back and talk to the mayor and fight him...but there was no way whatsoever of knowing that.  So players are apparently just supposed to go talk to every single character in the game up until that point till they hit pay dirt.  I just don't see how that is fun.


Just gott say. When you leave the area where the Goron knocks you down, the Native Americna looking guy stops you and tells you exactly what to do. Also, in pretty much every Zelda since OoT there's a character with you at all times who will tell you what to do if you get stuck. I understand how you could not know to talk to Midna, but the other guy tells you exactly what to do and there's no way to avoid talking to him. I don't see why you'd lie about that so it's very confusing.

OT: People like to make choices, even if the choices are meaningless (hence dialogue trees with one result). Linear games limit the ability of the palyer to make choices. Genrally speaking ofcourse.


All I can say is I'm not lying.  Im not sure which character you're talking about (I haven't played it since it came out).  Perhaps I missed something, but at the time I was very frustrated, and I sure don't remember a character that I could talk to at any time that told me where to go.  And calling me a "liar" makes me wish there was an ignore button from here on out for you.

Edit: Perhaps you weren't calling me a liar...can't quite tell...


I didn't mean to call you liar. What I meant was I can't imagine why you'd lie about it. perhaps you just skipped through that guy's dialogue.  Anyway, my intent was mostly to defend the game. It's actually quite linear for a Zelda game.

Fair enough.  All I know is I was incredibly frustrated.  I honestly spent over an hour just trying to get around the guy pushing me off the cliff, then more time exploring the immediate area trying to find a secret path or something.  All I can say is I hadn't played a Zelda game since the orginals on the NES, and that part completely turned me off.  Sucks if its just because I missed something obvious.



Owner of PS4 Pro, Xbox One, Switch, PS Vita, and 3DS