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spenderzz said:
There was a time in my life when hearing that a game was linear was a death sentence, because I relished the chance to immerse myself in a world, roam around, and find my own way. Over the years, though, a weird thing has happened to me. In extremely open games, I tend to become paralyzed with fear that I am making the wrong choices to the point that I find it difficult to play. Every time a conversation choice pops up in Heavy Rain, I have a miniature panic attack. It has actually worked out, because me panicking has led to some pretty funny and interesting results, but I find it legitimately emotionally taxing trying to make choices in video games, which is strange.


Agree with completely lol. I thought I was the only one. I'm the type of person that SAVES before I do ANYTHING then right after I complete a mission I save it AGAIN and go do the other mission to see if it turns out better. I need linear expierences so I won't go crazy.

I also hate talking to every single NPC in every single town getting items and what not. If I don't I feel like I'm missing out on something. FFXIII can be a very streamlined satisfiying expierence without all the breaks in awesome gameplay and story to talk to idiot townspeople.