Ok, this is what an RPG is for me, and what I look for in an RPG.
Levels - Usually 99+
Stats - This is very common in many games. Gotta love them.
Exploration - Explore the landscape, terrain, city..etc. Doesn't have to be vast or open, but enough to call exploring.
Abilities - Common attack and magic abilities.
Combat system - A combat system, usually much deeper and more strategic than those of action-based games.
Shops - Lots of upgrades after all the grindings and lootings.
Towns - This isn't exactly required, because some game doesn't necessarily have them, it just nice to have them for many type of RPGs though.
Secret Boss/Area - More things to do once the game is beaten.
Sidequestss - Time to take a break and do some side stuff before continuing the journey.
Items - Everything from looting the city of pots, to enemies, drops, treasures, and more.
Characters - Can't have a game without some character(s). Character developing is also important, but not crucial.
Story - It wouldn't be necessarily be an RPG without the storyline. Of course, some game lack a story.
Minigames - Not necessary, but it add alot of fun to the element of RPG. Who doesn't want to take a break after a long walk to play some blitzball or whatnot? It's good to take a breather every once and a while because saving the world isn't easy.
Complex game design - This isn't entirely necessary, but I find it very important to the type of RPGs I like to play. What I mean by complex game desgin is additional things that will add to the gameplay, such as taming, pet, fusion/breeding, overdrive, cards, alchemy, craft, smith, and anything that will add to the gameplay.
Those are what I like look for in an RPG. And RPG differ greatly from one type to another. Strategy, hack-n-slash type, action, shooting elements, action meter, cards, dialogue roleplay...and more







