By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spenderzz said:
Xoj said:
WRPG will never have a "sephiroth" or a "Aeris".

WRPG is not my favorite genre, but you just made one of the strongest arguments in favor of why it should be.

 

In all seriousness, though, I don't see what Sephiroth has to do with a discussion on linear JRPGS.  Are you saying that because FFVII was relatively linear, it allowed them to make a character as awesome as Sephiroth?  For one thing, FFVII was not aggressively linear, for another, JRPGs brought us Kefka from FF6, a 10x better character than Sephiroth in a game that was far more open-world (second half at least).

again it's not open after second half of the game, the only difference it's it have "world map"  that really block tons of place until it let run free.

the difference to FFX-XIII instead of walking from point to point, u know go there by selecting.

as for sephiroth, it was because unlike fable/oblivion or any other JRPG, character design have the freedom to make his character with more universal appeal, like WRPG makes u choose how it his personality will be. in JRPG character freedom it's in how they will operate in battle,

either how they get their skills or what job they will operate, and even if you don't like it, sephiroth, aeris and rikku are loved or hated by millions, something that u will never see in a wrpg.

as freedom the only thing u really loose in FF31 it's that your other party member are controlled by the AI.

what job they operate or if or where you can go (it's the same as previous FF). you are not given full control until later.