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papflesje said:
Twistedpixel said:

Early PS3s in the mid term (3-4 years) are about as unreliable as the Xbox 360s. The 60GBs will be very rare by the time the next PS3 launches. It takes them longer to fail but pretty much every single one is doomed due to the heat and the new solder.

Love to see a link about this though. Never heard about that.

http://forum.beyond3d.com/showpost.php?p=1388522&postcount=137

I think the best way to get a feel for the console failure rate is at dev studios actually. The dev kits there are in use 24/7, 365 days a year so they effectively get accelerated wear and tear. Early 360's broke en masse, I remember an entire wall built with broken 360's when I worked with 2K way back, it was quite shocking to see that many all stacked like bricks waiting to be returned. But that failure rate dropped dramatically over time. PS3's broke rarely early on (the test kits that look like retail PS3's), but they have continued to break at a relatively steady rate to where given enough time eventually they all broke (the early models). As far as I could tell, all launch models of both machines are doomed to eventual failure, it just takes PS3's much longer before failure. I presume this has all been fixed now since anytime there were kit failures at the last place I was at they were usually older models.

Every single 60GB PS3 they had broke. I've seen other accounts which are similar too from developers but thats the only link I saved.



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