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Fragile's battle system is somewhat simplistic and overall boring, but I wouldn't call it broken. I only use that term for games that you cheaply die in though because of flaws in the battle system. As for the ending being focused on battles, I don't remember anything immensely focusing, other than the curve you find in all games. The inventory space is realistic. It is an adventuring aspect of the game, and I didn't have a problem in the least bit with it. Actually I liked the limited space. I would like to read their full review though, as they seem to be mentioning all of these "cons" yet none of the good aspects of the game.