TWRoO said:
Kenryoku_Maxis said:
Oh, Mario Kart Wii takes skill. Its just not the right kind of skill that it should take. It takes tons of memorization and doing everything 'perfect' or else you get stuck in the 'pack'. Which basically is the same as losing in that game.
Claiming you have skill can only go so far. I have plenty of skill and I'm fine at the game. But 'having skill' and 'memorizing the game/all turns/all places to boost perfectly' are two different things. Its like saying you have 'skill' in Smash Bros Melee because you are yet another person who memorized all the timing for fox/falco/shiek and wavedashing. Sure, when you reach that level, you can boast that you've done it. But you've only gotten there through tons of memorization and playing beyond the level 95% of people would tollerate.
Also, like Smash Bros, certain racers are overpowered. And having to literally fight the AI opponents to unlock them is a major pain.
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I have to ask.... which games require skill that isn't about memorising maps/routes and timing?
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Plenty. But they won't have any relevance to the genre Mario Kart is in. I mean, I could mention stuff like Muramasa: The Demon Blade, Dragon Quest VIII, Gradius, Castlevania IV, etc. But they aren't racing titles...
But even looking at past Mario Kart titles, you could see that the game lent itself to less of what I was talking about. Its just around the time Mario Kart DS came around that we had the introduction of the ruthless 'rubber band' AI and 'tricks' that lent the gameplay towards 'play perfect or you lose'. Really, the game shouldn't be so limiting as forcing you to always be jamming down on the boost to the point that if you miss one, its the difference of 1st and 11th place and getting a red turtle shell and a green turtle shell in the second lap is losing the game.