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Lafiel said:
well, the FFXIII linearity is really ... very linear

FFX was linear, but at least you were shown on a map where you are and there were towns and stuff .. FFXIII up until now (I'm 35h in) is just a straight path. I came across 1 "city" as well, but that didn't have any other meaning than advancing the main story .. there was nothing else to do there.

and the path itself mostly is a "highway" with monsters on it and stuff at the sides, which you can't interact with, pretty similar to what I played in the folklore demo

Sounds like 100% of the combat based missions in Mass Effect 2, which gets praised for it, praised for non-traditional leveling and praised for getting rid of or dumbing down as many RPG elements as possible.

A JRPG does a similar thing and gets slammed for it.  It's funny how things work...