| dirkd2323 said: I really love Halo, but Reach I just don't think will sale as well as Halo3, There are so many great shooters now, When Halo1 2 came out there were no other great shooters on consoles, Then Halo 3 sold well because of the hype from Halo 1 and 2 plus first Halo on 360, there new console, ODST sold well, around 4.5 million I believe. I think Reach will sale a little better, I think were looking out about 3-4 million opening month, and maybe 6-7 million lifetime. I could be wrong, all I know is most of the big Halo fans I know have moved on to other great shooters they like better now, plus they have said this halo will be more like Killzone2, so it may turn a lot of halo fans off, but may also get a few more fans coming in, so we will see but I say 6-7 million for atleast 3 years maybe lifetime. |
Halo 3 was the most played game on Live last year.
And the bolded is completely wrong. It will be the Halo experience through and through, with the exceptional Bungie balance and polish.
If you doubt Bungie's dedication to balance, polish, and community dedication, here is a GDC Session that a Bungie employee will be doing:
Speaker/s: Jaime Griesemer (Bungie Studios)
Day / Time / Location: Thursday 1:30- 2:30 Room 130, North Hall
Track / Format: Game Design / Lecture
Description: Halo's multiplayer is balanced across over 1000 objects, more than 40 of which are unique weapons including the Sniper Rifle, which has over 200 functional fields including one that determines the minimum time between shots. In Halo 3, that time changed from 0.5 seconds to 0.7 seconds, changing less than 0.00001th of the overall game data, an immeasurably tiny balance tweak that should not have been noticeable, let alone significant.
This session will address this design decision in exhaustive detail. Why 0.7 seconds? Why that particular field? What processes and design principles lead to that change? How was it proposed, tested, and evaluated? What were its effects on the game's balance? How were those effects evaluated to the effects of the infinite number of other changes that could have been made? What were the external considerations, such as community reaction or target demographics, that influenced it? And what can be learned from that change to improve our ability to make changes in the future?
Eligible Passes: All Access Pass, Main Conference Pass







