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Masakari said:
newfgamer said:
Masakari said:
Read the DF article. Basically, the Xbox 360 version is inferior due to Square not working hard enough on it.


Nope, they saiod the 360 could have been better, that does not mean the Ps3 version would still not have been better. With all the CGI and lack of storage space on 360, chances are PS3 still would have had an edge.

That's obvious, and not my point. There is a big difference between "reduced FMV resolution and minor niggles" which would be expected, and the obvious technical beating the 360 version took - it could have been 720p, it could have better alphas, it would have used system bandwidth more efficiently, it could have had almost flawless, albeit not 1080p, FMV. Instead it is in pretty much every way except for frame rate clearly inferior.

No. the DF article is incredibly flawed.

First, it is wrote in the sense that the author is trying as hard as he can to make the 360 version look okay.

First points: He says you can use VC-1 for better encoding for the 360. FALSE. you can not. This is available for HD-DVD only, which is a dead format. The only way to make the CGI look even 720p on the 360 would be to add two more discs. for 1080p, probably 3-4 more discs. Remember, each disc needs to contain the entire game engine and at least some of the content. you'd be looking at matching 28GB of Video and need to contain all the other content required for the game, and a reasonable amount of game content on every disc.

His article is completely flawed. VC-1 is IMPOSSIBLE for a 360 GAME to use. Bink video is the best alternative. and this is what it produces.

 

He doesn't mention anywhere about the self shadowing. the 360 versions shadows just randomly stop working. He doesn't talk about serious texture loss, he doesn't talk about how the audio sounds off and weird in the background in most CG cutscenes. He doesn't talk about the true severity of the macroblocking, its so bad, the videos on the 360 version are almost appauling. They are distasteful to the eye.

 

This video should of shit all over the 360  version, its bayonetta 2.0, but he did not.

It was a lazy port, but it's a really _really_ bad port. Obviously it could look better, but not much better.

You talk about how its okay for him to say the faults are because of the developer and not the game, well why don't we do this for every game? if we did, we'd be saying it for every single comparison because the ps3 is capable of better graphics and better performance if coded properly for the system. 

It's a moot point, this is the game you're getting. If bayonetta was developed properly for the ps3, it would look better than the 360 version, fact. Doesn't mean its worth mentioning in the video!!