FranTic91 said:
I hope you're not reffering to Multi User Dungeons. In that case, the closest thing that comes to mind is Crysis, which pretty much gives the gamer the level of creation the developers had...Wonder if Crysis 2 will as well. MUDs are very low in graphics, so of course this isn't going to be like that. However, the meaning of certain words and concepts can change over time, or even be repurposed or shared with other concepts; This is one of those situations. Heck, certain peopole are appaled that we would call final fantasy an RPG when clearly you need a dungeon master, 12-sided dice, a pen, and lots of paper for a real RPG and, story wise those types of RPGs are...I'm not sure I can think of a direct adjective to describe how linear they are in comparison. Do I care...Of course not...Again there's no adjective/situation I can find for how little I care...No I got one: I care for this as much a Sony cares for Japanese games (Well, at this point in the generation, at least)
Either way, bringing this up is rather completely...pointless given that you know exactly what I'm reffering to when I say 'Sandbox'.
:) |
Crysis is not a sandbox game either, modern game design makes it pretty much impossible to make sandbox games, you are more talking about a huge ass map with a streamlined engine with a good draw distance but still linear objectives that are not user ran and created, in a sense, City of Heroes and Eve are probably the closest to a sandbox game than anything else. Not like my post ended at that one sentence either =P.








