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Garcian Smith said:
Twistedpixel said:

This situation is completely different. DX10/10.1 are subsets of DX11. So a developer only has to support both DX11 and DX9 or can completely migrate away from DX10. The major advantage is the compute shader which speeds up post processing effects which are starting to take up a significant proportion of frame time.

Except, with only like 3% of gamers using DX11 cards at the present time, most developers aren't going to bother.

48.94% use DX10 or DX10.1 or 11. So half the market is supported by implementing DX11. If a developer supports DX11 they automatically support DX10/10.1, the difference being that the latter cards run the same effects albeit slower. In addition to this, most people keep their graphics cards for at least two years before upgrading. So the nature of the market in 6 months or 12 months time is still relevant. You'd be as wrong saying that developers aren't going to adopt DX11 as you would be if you said that a stone won't roll down hill.



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