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Twistedpixel said:

This situation is completely different. DX10/10.1 are subsets of DX11. So a developer only has to support both DX11 and DX9 or can completely migrate away from DX10. The major advantage is the compute shader which speeds up post processing effects which are starting to take up a significant proportion of frame time.

Except, with only like 3% of gamers using DX11 cards at the present time, most developers aren't going to bother.



"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

 -Sean Malstrom